Past Robots

2014-2015: Liftimus Prime

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During our 2014-2015 season, our robot, Liftimus Prime lead us through competition. We did not make it to regionals due to complications; however, we did much better in our second districts. The robot used a pneumatic lift system to lift the crates, whilst intaking more from the bottom. Using this technique, we were able to accomplish the challenge of “Recycle Rush”.


2013-2014: Raging RhinoIMG_4827

In the 2013-2014 season, our robot, Raging Rhino, was designed to be simplistic, yet affective. It used a two arm design to pick up, pass, and score the ball in the lower goals. We focused on teamwork, which was a crucial aspect of the game, Aerial Assist, and using this strategy we were able to make it to regionals. On the way there, we managed to make strong alliances with many teams!


Nastia

2012-2013: Nastia

This robot is one of the most complex robots that we’ve made. It was designed almost completely in CAD and fabricated using CNC-waterjet cutting machines. It was made to climb to the top of a tubular pyramid to score 30 points, then dump four frisbees in a goal on top of it for a total of 50 points. A drive screw worked the climbing mechanism, which had two claws that passively latched on the lowest level of the pyramid. These were used to push the robot higher up it. A second pair of claws would then latch on where the first pair had, and then the drive screw would push the first pair of claws up to the next level on the pyramid. The chassis was specifically designed to easily climb up and down the corner of the pyramid. Unfortunately, our design was crippled by a material malfunction. However, we were still able to advance to quarter finals.


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2011-2012: John Connor

John Connor was the sixth robot made by Tualatin Robotics for the FRC Competition, Rebound Rumble. Teams were challenged to shoot basketballs into hoops at three different heights located at their end of the court. The court was separated by a divider which could be surmounted by three ramps evenly distributed over the divider, or simply by rolling over the boundary itself. Bonus points were awarded to teams who could balance themselves on the ramps in the middle, and additional bonus points were given if they either balanced more than one robot on the ramp, or cooperated with an enemy robot to balance both of them on the ramp.

 


 

image132010-2011: Franken-Bot

Franken-Bot was our 5th attempt at a robot, and the competition we competed in was “Logo Motion.” Inner tubes shaped like the three shapes in the FIRST logo (Triangle, Circle, Square) were to be placed upon racks that were at three differing heights. Extra points were given if we could make the Logo in a row. In the endgame, the robot deployed a smaller “Minibot” to climb a tower for some extra points. Minibots had to be made from the FIRST Tech Challenge kit of parts.

 


 


img_89392009-2010: Kronos

During the 2010 competition, we played “Breakaway.” Breakaway was a soccer like game where we scored points by kicking the balls into one of four goals; two goals per side. Two humps separated the fields into three sections. A tower in the middle of each hump provided smaller robots with an alternate way to travel. Our robot used Mecanum wheels which allowed us to travel in any directions without having to turn. The Robot had a kicker in the side to launch the ball. We got seventh place, which is pretty good!



img_89392008-2009: Tarik

Our third year, we participated in the competition “Lunacy.” Each robot was required to haul a trailer behind them, and robots from enemy alliances would try to shoot “Orbit Balls” into your trailer, while you tried to shoot them into theirs. Each orbit ball in the enemies’ trailer scores points. The team with the most teams would win. We ended up somewhere in the middle for placing.



img_89392007-2008: Jango

Patrick participated in the competition “Overdrive”. The objective was a mixture of two things. One was racing around the circular track, getting points for each lap we completed. Another was from the large balls. Two large balls for each alliance that started out suspended on racks above each of the alliance starting lines. Robots would knock them down, and either push them across the finish line for a small amount of points, or launch them over the rack and across the finish line for a large amount of points. Patrick did well in the Seattle Regionals and ended us up in the semifinals!



img_89392006-2007: Big Bertha

Bertha participated in the competition “Rack n’ Roll”. It involved hanging circular game pieces – inflated tubes, red and blue for their respective alliance – on a rack in the center of the field. The rack in the center wasn’t fixed. They were hanging off of chains, so they could shift around and made it necessary to be careful in order to hang pieces on the rack. You would get points for however many pieces you had in a row, either vertically or horizontally. Being our rookie year, it ended up being rather hectic. However, we managed to place in a respectable position, near the middle of the rankings.